What does esports mean?

Definitions for esports
es·ports

Here are all the possible meanings and translations of the word esports.

Wikipedia

  1. Esports

    Esports (also known as electronic sports, eSports, e-sports, or competitive/professional [video] gaming) are a form of competition using video games. Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture. The most common video game genres associated with esports are real-time strategy (RTS), first-person shooter (FPS), fighting and multiplayer online battle arena (MOBA). Popular games for esports include League of Legends, Dota 2, Counter-Strike: Global Offensive, Call of Duty, Hearthstone, Overwatch, Tom Clancy's Rainbow Six Siege, PlayerUnknown's Battlegrounds, Fortnite Battle Royale, and StarCraft II. Tournaments such as the League of Legends World Championship, Dota 2's The International, the fighting games-specific Evolution Championship Series, and the Intel Extreme Masters provide live broadcasts of the competition and prize money to competitors. Many competitions use a series of promotion and relegation play with sponsored teams, such as the League of Legends World Championship, but more recently, competitions structured similar to American professional sports, with salaried players and regular season and play-off series, have emerged, such as the Overwatch League. The legitimacy of esports as a sports competition remains in question; however, esports have been featured alongside traditional sports in multinational events, and the International Olympic Committee has explored incorporating them into future Olympic events. By 2019, it is estimated that 427 million people worldwide will be watching esports. The increasing availability of online streaming media platforms, particularly Panda.tv, YouTube and Twitch.tv, has become central to the growth and promotion of esports competitions. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within esports are hopeful about the increasing presence of female gamers. South Korea has several established esports organizations, which have licensed pro gamers since the year 2000. Recognition of esports competitions outside of South Korea has come somewhat slower. Along with South Korea, most competitions take place in Europe, North America and China. Despite its large video game market, esports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti-gambling laws which prohibit paid professional gaming tournaments.The global esports market generated US$325 million of revenue in 2015 and was expected to make $493 million in 2016; the global esports audience in 2015 was 226 million people. According to a Newzoo report in April 2017, 42% of the gaming market belongs to the mobile industry, and mobile is projected to claim more than 50% the market by 2020. The esports industry is expanding beyond PC and console, as developer Super Evil Megacorp created Vainglory, the first mobile multiplayer online battle arena game, and companies like Skillz bring esports tournaments to mobile games.

How to pronounce esports?

  1. Alex
    Alex
    US English
    Daniel
    Daniel
    British
    Karen
    Karen
    Australian
    Veena
    Veena
    Indian

How to say esports in sign language?

  1. esports

Numerology

  1. Chaldean Numerology

    The numerical value of esports in Chaldean Numerology is: 5

  2. Pythagorean Numerology

    The numerical value of esports in Pythagorean Numerology is: 4

Examples of esports in a Sentence

  1. Renault Sport:

    From an IT perspective this is our learning season. But into 2020 we want our engineers to treat each esports event as a real race event, it shows the seriousness that Renault Sport is taking with esports... with real world benefits, not just for esports but our actual F1 program.

  2. The Frenchman:

    One of the big challenges, and a very interesting area of development for esports, is the number of women being pro, which is close to zero right now, a terrible state, we have to admit.

  3. Read MoreNg:

    I think half a year [ ban ] is still pretty long. It's still quite a loss to me, as an esports player.

  4. Rogue Europe Anna Baumann:

    It's important to connect to your fans early on, esports in the future is a type of entertainment where you have parents and grandparents going to stadiums to watch this.

  5. Kevin Knocke:

    They did a fairly comprehensive job at pulling together all of the relevant game influencers in this genre, this was a really well coordinated poaching of the top influencers the likes of which has not been seen so far in esports.

Images & Illustrations of esports

  1. esports

Popularity rank by frequency of use

esports#10000#95780#100000

Translations for esports

From our Multilingual Translation Dictionary

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"esports." Definitions.net. STANDS4 LLC, 2020. Web. 30 Mar. 2020. <https://www.definitions.net/definition/esports>.

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