What does Esports mean?

Definitions for Esports
es·ports

This dictionary definitions page includes all the possible meanings, example usage and translations of the word Esports.


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Wikipedia

  1. Esports

    Esports (also known as electronic sports, eSports, e-sports, or competitive/professional [video] gaming) are a form of competition using video games. Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture. The most common video game genres associated with esports are real-time strategy (RTS), first-person shooter (FPS), fighting and multiplayer online battle arena (MOBA). Popular games for esports include League of Legends, Dota 2, Counter-Strike: Global Offensive, Call of Duty, Hearthstone, Overwatch, Tom Clancy's Rainbow Six Siege, PlayerUnknown's Battlegrounds, Fortnite Battle Royale, and StarCraft II. Tournaments such as the League of Legends World Championship, Dota 2's The International, the fighting games-specific Evolution Championship Series, and the Intel Extreme Masters provide live broadcasts of the competition and prize money to competitors. Many competitions use a series of promotion and relegation play with sponsored teams, such as the League of Legends World Championship, but more recently, competitions structured similar to American professional sports, with salaried players and regular season and play-off series, have emerged, such as the Overwatch League. The legitimacy of esports as a sports competition remains in question; however, esports have been featured alongside traditional sports in multinational events, and the International Olympic Committee has explored incorporating them into future Olympic events. By 2019, it is estimated that 427 million people worldwide will be watching esports. The increasing availability of online streaming media platforms, particularly Panda.tv, YouTube and Twitch.tv, has become central to the growth and promotion of esports competitions. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within esports are hopeful about the increasing presence of female gamers. South Korea has several established esports organizations, which have licensed pro gamers since the year 2000. Recognition of esports competitions outside of South Korea has come somewhat slower. Along with South Korea, most competitions take place in Europe, North America and China. Despite its large video game market, esports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti-gambling laws which prohibit paid professional gaming tournaments.The global esports market generated US$325 million of revenue in 2015 and was expected to make $493 million in 2016; the global esports audience in 2015 was 226 million people. According to a Newzoo report in April 2017, 42% of the gaming market belongs to the mobile industry, and mobile is projected to claim more than 50% the market by 2020. The esports industry is expanding beyond PC and console, as developer Super Evil Megacorp created Vainglory, the first mobile multiplayer online battle arena game, and companies like Skillz bring esports tournaments to mobile games.

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Numerology

  1. Chaldean Numerology

    The numerical value of Esports in Chaldean Numerology is: 5

  2. Pythagorean Numerology

    The numerical value of Esports in Pythagorean Numerology is: 4

Examples of Esports in a Sentence

  1. Kevin Knocke:

    They did a fairly comprehensive job at pulling together all of the relevant game influencers in this genre, this was a really well coordinated poaching of the top influencers the likes of which has not been seen so far in esports.

  2. Igor Fraga:

    The real target is the real racing, you never know how esports are going to develop in a few years. I don't have plans to abandon the virtual side. I probably will be going to do them both. This makes me different right now compared to the other drivers.

  3. Martin Lindgren:

    The fastest guys in sports are ice hockey goalies. They have incredibly fast reaction times because they're getting pucks shot at them at very fast speeds. So it's them and the [ pitchers ] in baseball, when we measure esports athletes, they have been just as fast, or in some cases, faster, with their eyes.

  4. Ben Payne:

    A gaming PC and rig and screens is a damn sight cheaper than going karting every weekend. And I think the skill set is there, putting a timescale on it is tough because esports is so fast moving and motorsport is also. But I think there will definitely be someone in F1 from a gaming background soon.

  5. Michael Bilica:

    It's a little bit less organized than some of the high school esports I've been involved in. I guess it makes sense given that we're all adults and most of us are familiar with esports.

Popularity rank by frequency of use

Esports#10000#95780#100000

Translations for Esports

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"Esports." Definitions.net. STANDS4 LLC, 2024. Web. 24 Oct. 2024. <https://www.definitions.net/definition/Esports>.

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