Definitions for mudmʌd
Random House Webster's College Dictionary
mudmʌd(n.; v.)mud•ded, mud•ding.
(n.)wet, soft earth or earthy matter; mire.
scandalous or malicious assertions or information.
Category: Common Vocabulary, Informal
(v.t.)to cover or spatter with mud.
to stir up the mud or sediment in.
Origin of mud:
1300–50; ME < MLG mudde. Cf. mother2
water soaked soil; soft wet earth
slanderous remarks or charges
mire, muck, mud, muck up(verb)
soil with mud, muck, or mire
"The child mucked up his shirt while playing ball in the garden"
plaster with mud
Kernerman English Learner's Dictionary
soft, wet earth
The car got stuck in the mud.
A mixture of water and soil or fine grained sediment.
A plaster-like mixture used to texture or smooth drywall.
Wet concrete as it is being mixed, delivered and poured.
Willfully abusive, even slanderous remarks or claims, notably between political opponents.
The campaign issues got lost in all the mud from both parties.
Money, dough, especially when proceeding from dirty business.
stool that is exposed as a result of anal sex
A particle less than 62.5 microns in diameter, following the Wentworth scale
To make muddy, dirty
To make turbid
To participate in a MUD, or multi-user dungeon.
Origin: Unattested in Old English; probably cognate with (or perhaps directly borrowed from) modde, modde, mudde (Low German Mudd), (Dutch modder). Non Germanic cognates include Albanian mut 'filth, excrement'
earth and water mixed so as to be soft and adhesive
to bury in mud
to make muddy or turbid
A MUD, is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games. Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.
The New Hacker's Dictionary
[acronym, Multi-User Dungeon; alt.: Multi-User Dimension] 1. A class of virtual reality experiments accessible via the Internet. These are real-time chat forums with structure; they have multiple ‘locations’ like an adventure game, and may include combat, traps, puzzles, magic, a simple economic system, and the capability for characters to build more structure onto the database that represents the existing world. 2. vi. To play a MUD. The acronym MUD is often lowercased and/or verbed; thus, one may speak of going mudding, etc.Historically, MUDs (and their more recent progeny with names of MU- form) derive from a hack by Richard Bartle and Roy Trubshaw on the University of Essex's DEC-10 in the early 1980s; descendants of that game still exist today and are sometimes generically called BartleMUDs. There is a widespread myth (repeated, unfortunately, by earlier versions of this lexicon) that the name MUD was trademarked to the commercial MUD run by Bartle on British Telecom (the motto: “You haven't lived 'til you've died on MUD!”); however, this is false — Richard Bartle explicitly placed ‘MUD’ in the public domain in 1985. BT was upset at this, as they had already printed trademark claims on some maps and posters, which were released and created the myth.Students on the European academic networks quickly improved on the MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD). Many of these had associated bulletin-board systems for social interaction. Because these had an image as ‘research’ they often survived administrative hostility to BBSs in general. This, together with the fact that Usenet feeds were often spotty and difficult to get in the U.K., made the MUDs major foci of hackish social interaction there.AberMUD and other variants crossed the Atlantic around 1988 and quickly gained popularity in the U.S.; they became nuclei for large hacker communities with only loose ties to traditional hackerdom (some observers see parallels with the growth of Usenet in the early 1980s). The second wave of MUDs (TinyMUD and variants) tended to emphasize social interaction, puzzles, and cooperative world-building as opposed to combat and competition (in writing, these social MUDs are sometimes referred to as ‘MU*’, with ‘MUD’ implicitly reserved for the more game-oriented ones). By 1991, over 50% of MUD sites were of a third major variety, LPMUD, which synthesizes the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. In 1996 the cutting edge of the technology is Pavel Curtis's MOO, even more extensible using a built-in object-oriented language. The trend toward greater programmability and flexibility will doubtless continue.The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month. Around 1991 there was an unsuccessful movement to deprecate the term MUD itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored. It survived. See also bonk/oif, FOD, link-dead, mudhead, talk mode.
Translations for mud
Kernerman English Multilingual Dictionary
wet soft earth.
- lamaPortuguese (BR)
- der SchlammGerman
- barro, lodoSpanish
- گل الود کردنFarsi
- for, leðjaIcelandic
- purvas, dumblasLithuanian
- dubļi; dūņasLatvian
- gjørme, søleNorwegian
- گل الود کردنPersian
- грязь; слякотьRussian
- gyttja, dy, leraSwedish
- 爛泥巴Chinese (Trad.)
- твань, мулUkrainian
- گیلی مٹی ، کیچڑUrdu
- 泥浆Chinese (Simp.)
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