Curses is an interactive fiction computer game created by Graham Nelson in 1993. It was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed without charge as a Z-Code executable. Writing for the New York Times, Edward Rothstein described the game as "acclaimed." The Inform source code is not publicly available. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre. The player takes the part of an English aristocrat called Meldrew. In the course of searching the attic for an old tourist map of Paris, Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on the family. The goal of the game is to find the missing map, and thus annul the curse.
The numerical value of curses in Chaldean Numerology is: 4
The numerical value of curses in Pythagorean Numerology is: 4
Sample Sentences & Example Usage
Anyone who truly grasps the fact of limited time curses the patience blesses the hastiness!
Black magic operates most effectively in preconscious, marginal areas. Casual curses are the most effective.
Treat no one with disdain; with patience bear Reviling language; with an angry man Be never angry; blessings give for curses.*
Riches get their value from the mind of the possessor; they are blessings to those who know how to use them, and curses to those who do not.
I believe we shall come to care about people less and less. The more people one knows the easier it becomes to replace them. It's one of the curses of London.
Images & Illustrations of curses
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