Real-Time Rendering, Fourth Edition
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Physically Based Rendering, fourth edition: From Theory to Implementation
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How to Render: the fundamentals of light, shadow and reflectivity
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The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan
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Rendering in Pen and Ink: The Classic Book On Pen and Ink Techniques for Artists, Illustrators, Architects, and Designers
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3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
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The Rendering
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Foundations of Game Engine Development, Volume 2: Rendering
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Digital Painting and Rendering for Theatrical Design: Using Digital Tools to Create Scenic, Costume, and Media Renderings
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