Definitions for mythmɪθ

This page provides all possible meanings and translations of the word myth

Princeton's WordNet

  1. myth(noun)

    a traditional story accepted as history; serves to explain the world view of a people

Wiktionary

  1. myth(Noun)

    A traditional story which embodies a belief regarding some fact or phenomenon of experience, and in which often the forces of nature and of the soul are personified; a sacred narrative regarding a god, a hero, the origin of the world or of a people, etc.

  2. myth(Noun)

    such stories as a genre

    Myth was the product of man's emotion and imagination, acted upon by his surroundings. (E. Clodd, Myths & Dreams (1885), 7, cited after OED)

  3. myth(Noun)

    A commonly-held but false belief, a common misconception; a fictitious or imaginary person or thing; a popular conception about a real person or event which exaggerates or idealizes reality.

  4. myth(Noun)

    A person or thing held in excessive or quasi-religious awe or admiration based on popular legend

    Father Flanagan was legendary, his institution an American myth. (Tucson (Arizona) Citizen, 20 September 1979, 5A/3, cited after OED)

  5. Origin: From . English since 1830.

Webster Dictionary

  1. Myth(noun)

    a story of great but unknown age which originally embodied a belief regarding some fact or phenomenon of experience, and in which often the forces of nature and of the soul are personified; an ancient legend of a god, a hero, the origin of a race, etc.; a wonder story of prehistoric origin; a popular fable which is, or has been, received as historical

  2. Myth(noun)

    a person or thing existing only in imagination, or whose actual existence is not verifiable

  3. Origin: [Gr. my^qos myth, fable, tale, talk, speech: cf. F. mythe.]

Freebase

  1. Myth

    Myth is a series of real-time tactics video games. The games are: ⁕Myth: The Fallen Lords ⁕Myth II: Soulblighter ⁕Myth III: The Wolf Age Myth and Myth II were developed and self-published by Bungie between 1997 and 1999. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take 2 Interactive. Myth III: The Wolf Age was developed by MumboJumbo and released by Take Two in 2001; it received generally good reviews, though many cited a number of bugs in the initial release. The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource retrieval and unit construction were removed entirely to focus on squad- and soldier-level tactics. Some have argued that this has given the game a far greater sense of realism than its contemporaries. Some reviewers noticed that the Myth games drew a great deal of influence from Glen Cook's book series The Black Company.

British National Corpus

  1. Nouns Frequency

    Rank popularity for the word 'myth' in Nouns Frequency: #1803


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