a board game in which players try to move their pieces into their opponent's bases
A board game invented by in which the players' men jump over those in adjacent squares.
Origin: From ἅλμα.
the long jump, with weights in the hands, -- the most important of the exercises of the Pentathlon
Origin: [NL., fr. Gr. "a`lma, fr. "a`llesqai to leap.]
Halma is a strategy board game invented in 1883 or 1884 by an American thoracic surgeon at Harvard Medical School, George Howard Monks. The inspiration was an English game called Hoppity, which was devised in 1854. Playing equipment consists of a checkered board divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and of various colours or other distinction in games of four players.
Chambers 20th Century Dictionary
hal′ma, n. a game played on a checkered board of 256 squares, by two or four persons, with thirteen to nineteen men each—also Hoppity: in the Greek pentathlon the long jump with weights in the hands. [Gr.,—hallesthai, to leap.]
almah, Hamal, hamal, Mahal, mahal
The numerical value of halma in Chaldean Numerology is: 5
The numerical value of halma in Pythagorean Numerology is: 8
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