Definitions for NIMnɪm
This page provides all possible meanings and translations of the word NIM
Random House Webster's College Dictionary
nimnɪm(v.t.; v.i.)nimmed, nim•ming.
Archaic.to steal or pilfer.
Origin of nim:
bef. 900; ME; OE niman, c. OFris nima, OHG neman to take
game in which matchsticks are arranged in rows and players alternately remove one or more of them; in some versions the object is to take the last remaining matchstick on the table and in other versions the object is to avoid taking the last remaining matchstick on the table
A game in which players take turns removing objects from heaps.
To take (in all senses); to seize.
To take one's way; to go.
To filch, steal.
To walk with short, quick strides; trip along.
Origin: From nimen, from niman, from nemanan, from neme-. Cognate with nimme, nemen, nehmen, nemme. Related to numb, nimble.
to take; to steal; to filch
Nim is a mathematical game of strategy in which two players take turns removing objects from distinct heaps. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap. Variants of Nim have been played since ancient times. The game is said to have originated in China, but the origin is uncertain; the earliest European references to Nim are from the beginning of the 16th century. Its current name was coined by Charles L. Bouton of Harvard University, who also developed the complete theory of the game in 1901, but the origins of the name were never fully explained. The name is probably derived from German nimm meaning "take [imperative]", or the obsolete English verb nim of the same meaning. Nim can be played as a misère game, in which the player to take the last object loses. Nim can also be played as a normal play game, which means that the person who makes the last move wins. This is called normal play because most games follow this convention, even though Nim usually does not. Normal play Nim is fundamental to the Sprague-Grundy theorem, which essentially says that in normal play every impartial game is equivalent to a Nim heap that yields the same outcome when played in parallel with other normal play impartial games.
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